Arcana

Magician
Elemental Shift-Changes elemental affinity for next elemental attack. Quick action.
Nuker Sigil-Area attacks deal 3% extra damage for each enemy targeted.
Magician’s Focus-Your next area attack costs 40% less SP. Minor action.

Priestess
Hidden Wisdom-Bless skills override Curse skills, instead of just nullifying them.
Master of Support-When using a Bless and Wall skill on the same target your action cost is reduced by one step.
Divine Grace-All Prayer skills heal 20% more HP.

Empress
Duelist’s Mark-When performing a single-target attack you mark the enemy for one round. Your next attack deals 30% extra damage to that target and bypasses Sentinel’s Mark.
Empress’s Cunning-You get +10 Defense against targets you have marked.
Fertility-Miracle skills get a +1 effect.

Emperor
Sentinel’s Mark-When performing a single-target attack can spend a quick action to mark the enemy for two rounds. As long as the mark is active target can not perform attacks that don’t include you as a target.
Guardian-Intercepting an attack only takes a Quick action (instead of Minor action).
Emperor’s Order-Your allies deal 10% extra damage to targets you have marked.

Hierophant
Sentinel’s Mark-When performing a single-target attack can spend a quick action to mark the enemy for two rounds. As long as the mark is active target can not perform attacks that don’t include you as a target.
Guardian-Intercepting an attack only takes a Quick action (instead of Minor action).
Hierophant’s Wisdom-Your allies have +10 attack bonus against targets you have marked.

Lovers
Duality-When using a Bless and Curse skill of the same type your action cost is reduced by one step.
Consequence-When you are targeted by a Curse effect you apply the same effect to an enemy of your choice.
Passion-When you are targeted by a Bless effect you apply the same effect to an ally of your choice.

Chariot
Duelist’s Mark-When performing a single-target attack you mark the enemy for one round. Your next attack deals 30% extra damage to that target and bypasses Sentinel’s Mark.
Confidence-You get +10 Attack against targets you have marked.
Willpower-Enemies under the effect of your Mark roll twice when attacking you. If one roll is unsuccessful the attack misses.

Strength
Nuker Sigil-Area attacks deal 3% extra damage for each enemy targeted.
Physical Shift-Changes physical affinity for next physical attack. Quick action.
Fortitude-Your base HP is one step higher (equal to Manipulators/Duelists).

Hermit
Inducer’s Mark-When performing a single-target attack you mark the enemy. Next Mind, Nerve or Bind skill you use on the target gets +10 Attacks and the mark is nullified.
Hermit’s Focus-Your Nerve attacks get a bonus equal to your Vigor.
Reclusion-You are not targeted by area attacks as long as there are at least two allies on the field.

Fortune
Inducer’s Mark-When performing a single-target attack you mark the enemy. Next Mind, Nerve or Bind skill you use on the target gets +10 Attacks and the mark is nullified.
Good Fortune-Your Nerve, Mind and Bind attacks get a bonus equal to half of your Luck.
Fate-Enemies under the effect of your Mark roll twice when attacking you. If one roll is unsuccessful the attack misses.

Justice
Duelist’s Mark-When performing a single-target attack you mark the enemy for one round. Your next attack deals 30% extra damage to that target and bypasses Sentinel’s Mark.
Punishment-When target marked by your Duelist’s Mark attacks a target other then you you can perform an attack against that target.
Focused Attack-Your next attack costs 40% less SP. Minor action.

Hanged Man
Sentinel’s Mark-When performing a single-target attack can spend a quick action to mark the enemy for two rounds. As long as the mark is active target can not perform attacks that don’t include you as a target.
Guardian-Intercepting an attack only takes a Quick action (instead of Minor action).
Sacrifice-When allies are targeted by an area attack half of the damage is inflicted to you. Quick action.

Death
Inducer’s Mark-When performing a single-target attack you mark the enemy. Next Mind, Nerve or Bind skill you use on the target gets +10 Attacks and the mark is nullified.
Eternal Calm-Your Bind attacks get a bonus equal to your Agility.
Regeneration-Recover 10% HP every round.

Temperance
Moderation-Remove one Bless effect form an enemy and apply it to an ally. Quick action.
Balance-Remove one Curse effect from an ally and apply it to an enemy. Quick action.
Equilibrium-Reverse the effect of all Bless and Curse effect on one target. Minor action.

Devil
Inducer’s Mark-When performing a single-target attack you mark the enemy. Next Mind, Nerve or Bind skill you use on the target gets +10 Attacks and the mark is nullified.
Temptation-Your Mind attacks get a bonus equal to your Mentality.
Mastery-When you inflict a Mind ailment you regain a Quick action.

Tower
Ruin-Curse skills override Bless skills, instead of just nullifying them.
Disaster-When using a Curse and Break skill on the same target your action cost is reduced by one step.
Tenacity-Your base HP is one step higher (equal to Sentinels).

Star
Force Shift-Changes force affinity for next force attack. Quick action.
Nuker Sigil-Area attacks deal 3% extra damage for each enemy targeted.
Astral Mark-Any enemy that is hit with an area attack is marked for one round. You have +10 attack against marked enemies.

Moon
Duelist’s Mark-When performing a single-target attack you mark the enemy for one round. Your next attack deals 30% extra damage to that target and bypasses Sentinel’s Mark.
Lunar Veil-Enemies that are marked by you have a -10 attack penalty.
Might-Your next single-target attack deals 30% extra damage. Quick action.

Sun
Nuker Sigil-Area attacks deal 3% extra damage for each enemy targeted.
Solar Mark-Any enemy that is hit with an area attack is marked for one round. You have 5% damage bonus against marked enemies.
Power-Your next area attack deals 15% extra damage. Minor action.

Judgement
Sentinel’s Mark-When performing a single-target attack can spend a quick action to mark the enemy for two rounds. As long as the mark is active target can not perform attacks that don’t include you as a target.
Guardian-Intercepting an attack only takes a Quick action (instead of Minor action).
Punishment Mark-When applying your Sentinel’s Mark you can apply Punishment Mark to another target for one round. Whenever a target attacks one of your allies you can perform an attacks against that target.

Arcana

Persona-The Awakening Philemon Philemon